In those situations, Death Blow will also end most fights. Thanks to this rotation, Death Blow should be available during the majority of most fights. Swipe at a pack of enemies with Rend, wait until you’re reasonably sure you can kill one with Death Blow, and use Death Blow. Once you have that Passive, the strategy with this build is simple. Crucially, though, you can pick up a Passive that resets its cooldown whenever you use it to kill an enemy. Death Blow is an incredibly powerful strike that deals bonus damage against bosses (something leveling Barbarians will need). Most importantly, it generates a ton of Bleeding damage against single targets and large packs of lesser enemies. It also refunds a generous chunk of Frenzy with every blow. When paired with Hamstring (and essential Passive ability), it enables numerous crowd control synergies. Rend can’t compete with Whirlwind and Hammer of the Ancients in the endgame, but it’s a leveling monster. So far as all of that goes, Rend and Death Blow are the hearts of the build. This low-frill, high-kill build tries to solve Barbarian’s three biggest leveling issues: resources, survivability, and consistency.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |